See the results here: IKO Results
Save the date, the 1st Irish Kendama Open is going to happen on March 21st, as part of the Dublin Circus Festival.
The Irish Kendama Open is free to enter, but you need to purchase the ticket to the Dublin Circus Festival.
The time slot will be *most likely* lunchtime, that is around 13:00
The Irish Kendama Open will start at 11:00 a.m.
The venue is the same as the Dublin Circus Festival, which is the Gym of the Larkin Community College .
Any Competition size Kendama will be allowed. Bring your favourite one!
There will be 2 divisions: Beginners and Advanced.
Players start at trick number 1. If a trick is completed successfully, the player moves on to the next trick in the list. Players are allowed a total of 6 misses for the whole ladder. (If their first 3 misses are on one trick, they may proceed to the next trick). A player’s 7th misses signals the end of their run.
The player who gets furthest through the list wins. In the event of a tie, the player who reached the highest level without missing is the winner.
If the game is still tied after this, the player with less misses in total wins.
If there is still a tie, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.
Please note, the video also contains the tricks for BKO intermediate division which we are NOT using.
- Big Cup
- Moshi Kame (3 catches). (No rimshots allowed. Start from hanging.)
- Orbit (Orbit must be around the ball, in any direction)
- Spike (No spin on ball)
- Flying Top (Ball must completely leave the spike)
- Around Japan
- Lighthouse (Hold still for 3 seconds)
- Falling Down (continued from lighthouse, only one try)
Players compete in pairs, in a knockout system. A random trick is drawn, and the players attempt it once each. If one player succeeds and the other fails, the successful player gets 1 point. If, after 3 attempts each, no player has scored a point, a new trick is drawn. The first player to 2 points proceeds to the next round.
In the final, the first to 3 points will be the winner.
For the early rounds, tricks are randomly selected from #1-8 on the list. For the Semi-Finals, from 4-12 and for the final, from 8-16.
- One-eye Bat
- (Secret grip) Pivot Spike
- Hanging Spike
- Jumping Stick
- Diving Top
- 1-Turn Aeroplane
- Pinwheeled Stopover – Spike
- Gunslinger Spike
- Bird Fly Over the Valley
- Pull-up Juggle Big Cup
- Whirlwind Big Cup – Fast Hand Aeroplane
- Fast Hand Spike
I want to thank all our sponsors who are donating prizes for the event. Thanks, you rock!